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» Optimal Stopping Games for Markov Processes
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TCOM
2011
130views more  TCOM 2011»
13 years 3 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
AAAI
2006
13 years 10 months ago
Targeting Specific Distributions of Trajectories in MDPs
We define TTD-MDPs, a novel class of Markov decision processes where the traditional goal of an agent is changed from finding an optimal trajectory through a state space to realiz...
David L. Roberts, Mark J. Nelson, Charles Lee Isbe...
AAAI
2006
13 years 10 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet
ICCV
2009
IEEE
13 years 6 months ago
Efficient human pose estimation via parsing a tree structure based human model
Human pose estimation is the task of determining the states (location, orientation and scale) of each body part. It is important for many vision understanding applications, e.g. v...
Xiaoqin Zhang, Changcheng Li, Xiaofeng Tong, Weimi...
AAAI
2008
13 years 11 months ago
Another Look at Search-Based Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
Mark J. Nelson, Michael Mateas