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» Optimal Texture Map Reconstruction from Multiple Views
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159
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CVPR
2009
IEEE
16 years 9 months ago
Continuous Ratio Optimization via Convex Relaxation with Applications to Multiview 3D Reconstruction
We introduce a convex relaxation framework to optimally minimize continuous surface ratios. The key idea is to minimize the continuous surface ratio by solving a sequence of con...
Kalin Kolev (University of Bonn), Daniel Cremers (...
124
Voted
BMVC
2010
15 years 18 days ago
Graph-based Analysis of Textured Images for Hierarchical Segmentation
The Texture Fragmentation and Reconstruction (TFR) algorithm has been recently introduced [9] to address the problem of image segmentation by textural properties, based on a suita...
Raffaele Gaetano, Giuseppe Scarpa, Tamás Sz...
ICCV
2007
IEEE
16 years 4 months ago
Evaluation of Large Scale Scene Reconstruction
We present an evaluation methodology and data for large scale video-based 3D reconstruction. We evaluate the effects of several parameters and draw conclusions that can be useful ...
Paul Merrell, Philippos Mordohai, Jan-Michael Frah...
118
Voted
NPL
2010
135views more  NPL 2010»
15 years 1 months ago
A Novel Regularization Learning for Single-View Patterns: Multi-View Discriminative Regularization
The existing Multi-View Learning (MVL) is to discuss how to learn from patterns with multiple information sources and has been proven its superior generalization to the usual Sing...
Zhe Wang, Songcan Chen, Hui Xue, Zhisong Pan
136
Voted
CA
1999
IEEE
15 years 7 months ago
MPEG-4 Compatible Faces from Orthogonal Photos
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
Won-Sook Lee, Marc Escher, Gaël Sannier, Nadi...