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» Optimal Texture Map Reconstruction from Multiple Views
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VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
RT
1997
Springer
13 years 11 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
3DPVT
2006
IEEE
251views Visualization» more  3DPVT 2006»
13 years 11 months ago
Line-Based Structure from Motion for Urban Environments
We present a novel method for recovering the 3D-line structure of a scene from multiple widely separated views. Traditional optimization-based approaches to line-based structure f...
Grant Schindler, Panchapagesan Krishnamurthy, Fran...
SIGGRAPH
2010
ACM
13 years 12 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ISVC
2009
Springer
14 years 2 months ago
Exploiting Mutual Camera Visibility in Multi-camera Motion Estimation
Abstract. This paper addresses the estimation of camera motion and 3D reconstruction from image sequences for multiple independently moving cameras. If multiple moving cameras reco...
Christian Kurz, Thorsten Thormählen, Bodo Ros...