We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
This paper describes Shasta, a system that supports a shared address space in software on clusters of computers with physically distributed memory. A unique aspect of Shasta compa...
Daniel J. Scales, Kourosh Gharachorloo, Chandramoh...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...