Sciweavers

24 search results - page 4 / 5
» Optimization of Mesh Locality for Transparent Vertex Caching
Sort
View
RT
2004
Springer
14 years 1 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SMI
2003
IEEE
138views Image Analysis» more  SMI 2003»
14 years 1 months ago
Higher Order Prediction for Geometry Compression
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...
Stefan Gumhold, Rachida Amjoun
CVGIP
2004
175views more  CVGIP 2004»
13 years 8 months ago
A subdivision-based deformable model for surface reconstruction of unknown topology
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
Ye Duan, Hong Qin
ASPLOS
1996
ACM
14 years 20 days ago
Shasta: A Low Overhead, Software-Only Approach for Supporting Fine-Grain Shared Memory
This paper describes Shasta, a system that supports a shared address space in software on clusters of computers with physically distributed memory. A unique aspect of Shasta compa...
Daniel J. Scales, Kourosh Gharachorloo, Chandramoh...
VISSYM
2004
13 years 10 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci