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» Optimization of Platform Game Levels for Player Experience
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AIIDE
2007
13 years 10 months ago
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
Star-Kick is a commercially available and fully automatic table soccer (foosball) robot, which plays table soccer games against human players on a competitive level. One of our re...
Dapeng Zhang 0002, Bernhard Nebel
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 21 days ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
CIG
2006
IEEE
14 years 2 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
TCS
2010
13 years 6 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé