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CGF
1998
128views more  CGF 1998»
13 years 7 months ago
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
Tim Poston, Tien-Tsin Wong, Pheng-Ann Heng
TOG
2002
141views more  TOG 2002»
13 years 7 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
TOG
2002
127views more  TOG 2002»
13 years 7 months ago
Progressive lossless compression of arbitrary simplicial complexes
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
Pierre-Marie Gandoin, Olivier Devillers
ICIP
2005
IEEE
14 years 9 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
IBPRIA
2007
Springer
14 years 1 months ago
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Taejung Park, Haeyoung Lee, Chang-hun Kim