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ISWC
1998
IEEE
14 years 3 months ago
Parasitic Power Harvesting in Shoes
system to date has served all of the needs of wearable computing--light weight, minimum effort, high power generation, convenient power delivery, and good power regulation. We beli...
John Kymissis, Clyde Kendall, Joseph A. Paradiso, ...
TABLETOP
2006
IEEE
14 years 4 months ago
Considering Reach in Tangible and Table Top Design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Aaron Toney, Bruce H. Thomas
HAPTICS
2005
IEEE
14 years 4 months ago
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...
Caroline Jay, Roger J. Hubbold
CHI
2005
ACM
14 years 11 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
ACMACE
2009
ACM
14 years 2 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier