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CGO
2006
IEEE
13 years 11 months ago
Profiling over Adaptive Ranges
Modern computer systems are called on to deal with billions of events every second, whether they are instructions executed, memory locations accessed, or packets forwarded. This p...
Shashidhar Mysore, Banit Agrawal, Timothy Sherwood...
PC
2010
190views Management» more  PC 2010»
13 years 6 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
ICS
2004
Tsinghua U.
14 years 1 months ago
Adaptive incremental checkpointing for massively parallel systems
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
Saurabh Agarwal, Rahul Garg, Meeta Sharma Gupta, J...
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
ASPLOS
2010
ACM
13 years 6 months ago
Best-effort semantic document search on GPUs
Semantic indexing is a popular technique used to access and organize large amounts of unstructured text data. We describe an optimized implementation of semantic indexing and docu...
Surendra Byna, Jiayuan Meng, Anand Raghunathan, Sr...