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LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
FLAIRS
2007
13 years 10 months ago
Autonomous Classification of Knowledge into an Ontology
Ontologies are an increasingly important tool in knowledge representation, as they allow large amounts of data to be related in a logical fashion. Current research is concentrated...
Matthew E. Taylor, Cynthia Matuszek, Bryan Klimt, ...
NIPS
2004
13 years 9 months ago
Sparse Coding of Natural Images Using an Overcomplete Set of Limited Capacity Units
It has been suggested that the primary goal of the sensory system is to represent input in such a way as to reduce the high degree of redundancy. Given a noisy neural representati...
Eizaburo Doi, Michael S. Lewicki
UAI
2000
13 years 9 months ago
Exploiting Qualitative Knowledge in the Learning of Conditional Probabilities of Bayesian Networks
Algorithms for learning the conditional probabilities of Bayesian networks with hidden variables typically operate within a high-dimensional search space and yield only locally op...
Frank Wittig, Anthony Jameson
CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Streaming-Enabled Parallel Dataflow Architecture for Multicore Systems
We propose a new framework design for exploiting multi-core architectures in the context of visualization dataflow systems. Recent hardware advancements have greatly increased the...
Huy T. Vo, Daniel K. Osmari, Brian Summa, Jo&atild...