—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
We consider the problem of routing in a delay tolerant network (DTN) in the presence of path failures. Previous work on DTN routing has focused on using precisely known network dy...
Sushant Jain, Michael J. Demmer, Rabin K. Patra, K...
We present a mechanism for auctioning bandwidth on a network-wide basis to end users or ISPs that will utilize it for the same time period. This mechanism consists of a set of sim...
Manos Dramitinos, George D. Stamoulis, Costas Cour...
We demonstrate that an unlexicalized PCFG can parse much more accurately than previously shown, by making use of simple, linguistically motivated state splits, which break down fa...
The cache hierarchy design in existing SMT and superscalar processors is optimized for latency, but not for bandwidth. The size of the L1 data cache did not scale over the past de...