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IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
CGO
2007
IEEE
14 years 2 months ago
Ubiquitous Memory Introspection
Modern memory systems play a critical role in the performance of applications, but a detailed understanding of the application behavior in the memory system is not trivial to atta...
Qin Zhao, Rodric M. Rabbah, Saman P. Amarasinghe, ...
MICRO
2002
IEEE
117views Hardware» more  MICRO 2002»
13 years 7 months ago
Generating physical addresses directly for saving instruction TLB energy
Power consumption and power density for the Translation Lookaside Buffer (TLB) are important considerations not only in its design, but can have a consequence on cache design as w...
Ismail Kadayif, Anand Sivasubramaniam, Mahmut T. K...
ISCA
1997
IEEE
103views Hardware» more  ISCA 1997»
13 years 11 months ago
Designing High Bandwidth On-Chip Caches
In this paper we evaluate the performance of high bandwidth caches that employ multiple ports, multiple cycle hit times, on-chip DRAM, and a line buffer to find the organization t...
Kenneth M. Wilson, Kunle Olukotun
LCPC
2005
Springer
14 years 1 months ago
Optimizing Packet Accesses for a Domain Specific Language on Network Processors
Programming network processors remains a challenging task since their birth until recently when high-level programming environments for them are emerging. By employing domain speci...
Tao Liu, Xiao-Feng Li, Lixia Liu, Chengyong Wu, Ro...