Abstract— In this paper we investigate a Self-Adaptive Differential Evolution algorithm (jDE) where F and CR control parameters are self-adapted and a multi-population method wit...
Janez Brest, Ales Zamuda, Borko Boskovic, Mirjam S...
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
— We explore the use of computational optimal control techniques for automated construction of policies in complex dynamic environments. Our implementation of dynamic programming...
Mike Stilman, Christopher G. Atkeson, James Kuffne...
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...