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FDG
2009
ACM
14 years 1 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
WWW
2004
ACM
14 years 8 months ago
Active e-course for constructivist learning
An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
Hai Zhuge, Yanyan Li
CW
2003
IEEE
14 years 19 days ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland
ICALT
2006
IEEE
14 years 1 months ago
Modeling Collaborative Learning Activities on e-Learning Platforms
The scenarization of educational activities, especially those that are going to take place within elearning platforms, has for a number of years represented a major challenge for ...
Christian Martel, Laurence Vignollet, Christine Fe...
SIGCSE
2012
ACM
513views Education» more  SIGCSE 2012»
12 years 2 months ago
Calico: a multi-programming-language, multi-context framework designed for computer science education
The Calico project is a multi-language, multi-context programming framework and learning environment for computing education. This environment is designed to support several inter...
Douglas S. Blank, Jennifer S. Kay, James B. Marsha...