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MHCI
2005
Springer
14 years 1 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
CHI
2007
ACM
14 years 8 months ago
Sounding board: a handheld device for mutual assessment in education
We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of th...
Jun Yamashita, Hiroshi Kato, Toshiaki Ichimaru, Hi...
ECTEL
2008
Springer
13 years 10 months ago
Bridging the Gap between Practitioners and E-Learning Standards: A Domain-Specific Modeling Approach
Developing a learning design using IMS Learning Design (LD) is difficult for average practitioners because a high overhead of pedagogical knowledge and technical knowledge is requi...
Yongwu Miao, Tim Sodhi, Francis Brouns, Peter B. S...
CHI
2000
ACM
14 years 16 days ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
JCDL
2005
ACM
86views Education» more  JCDL 2005»
14 years 1 months ago
From playful exhibits to LOM: lessons from building an exploratorium digital library
The Exploratorium, an interactive hand-on science museum, is developing an online collection of science learning and teaching resources to better serve educators’ needs for peda...
Holly Fait, Sherry Hsi