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ACMIDC
2010
14 years 8 hour ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
ECTEL
2009
Springer
14 years 2 months ago
LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring
Reusable adaptation specifications for adaptive behaviour has come to the forefront of adaptive research recently, with EU projects such as GRAPPLE1, and PhD research efforts on de...
Alexandra I. Cristea, David Smits, Jon Bevan, Maur...
ERCIMDL
1999
Springer
134views Education» more  ERCIMDL 1999»
14 years 11 days ago
Design Guidelines and User-Centred Digital Libraries
As current digital libraries are becoming more complex, the facilities provided by them will increase and the difficulty of learning associated with the complexity of using these f...
Yin Leng Theng, Elke Duncker, Norliza Mohd-Nasir, ...
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 8 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
ACMIDC
2008
13 years 10 months ago
Designing with and for children with special needs: an inclusionary model
In order to design for children with special needs, we need to design with children with special needs. The inclusionary model proposed in this paper suggests that appropriate inv...
Mona Leigh Guha, Allison Druin, Jerry Alan Fails