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CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 8 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
AIEDU
2004
105views more  AIEDU 2004»
13 years 7 months ago
Evaluating the REDEEM Authoring Tool: Can Teachers Create Effective Learning Environments?
The REDEEM authoring environment allows teachers to create learning environments from existing computer-based training (CBT) by imposing their pedagogical preferences about how stu...
Shaaron Ainsworth, Shirley Grimshaw
PDC
2004
ACM
14 years 1 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
PERSUASIVE
2009
Springer
14 years 2 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
ETS
2002
IEEE
96views Hardware» more  ETS 2002»
13 years 7 months ago
The Wisconsin School of the Air: success story with implications
The rise of computer-based online learning represents either the most exciting and versatile educational technology ever or the first stage of an unrelenting boom and bust cycle (...
William Bianchi