Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Motivation to learn is affected by a student’s self-efficacy, goal orientation, locus of control and perceived task difficulty. In the classroom, teachers know how to motivate th...
Many higher education institutions are searching for cost effective tools for the delivery of a feature rich, synchronous online learning environment. While there are several comm...
This paper describes a pilot study of a computer simulation called WIIS, which is designed to extend students' learning experience of the sizes of the objects beyond human vi...
This paper presents research on a collaborative learning environment in an urban elementary science classroom. The application, called RoomBugs, simulates a dynamic ecosystem of i...