We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
We consider here the problem of chaining seeds in ordered trees. Seeds are mappings between two trees Q and T and a chain is a subset of non overlapping seeds that is consistent wi...
Abstract. The TPTP World is a well established infrastructure supporting research, development, and deployment of Automated Theorem Proving systems. Recently, the TPTP World has be...
Geoff Sutcliffe, Stephan Schulz, Koen Claessen, Pe...
We present a novel approach to multiagent planning for self-interested agents. The main idea behind our approach is that multiagent planning systems should be built upon (single-a...
Roman van der Krogt, Nico Roos, Mathijs de Weerdt,...
In most practical situations, agents need to continuously improve or repair their plans. In a multiagent system agents also need to coordinate their plans. Consequently, we need me...