Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
We introduce the use of weighted medial graph structures to represent sounds and musical events. Such structures permit the building of hierarchical neighborhood relationships (sy...
Alex McLean, Frederic F. Leymarie, Geraint A. Wigg...
A central problem in automatic sound recognition is the mapping between low-level audio features and the meaningful content of an auditory scene. We propose a dynamic network mode...
Maria E. Niessen, Leendert van Maanen, Tjeerd C. A...
A universal spatial automaton, called WAVE, for highly parallel processing in arbitrary distributed systems is described. The automaton is based on a virus principle where recursi...
While the IP unicast service has proven successful, extending end-to-end adaptation to multicast has been a difficult problem. Unlike the unicast case, multicast protocols must su...