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ATAL
2005
Springer
15 years 10 months ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
AIIDE
2008
15 years 6 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIED
2007
Springer
15 years 10 months ago
Predicting Students' Performance with SimStudent: Learning Cognitive Skills from Observation
SimStudent is a machine-learning agent that learns cognitive skills by demonstration. SimStudent was originally built as a building block for Cognitive Tutor Authoring Tools to hel...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
IDEAL
2009
Springer
15 years 9 months ago
The Winning Advantage: Using Opponent Models in Robot Soccer
Opponent modeling is a skill in multi-agent systems (MAS) which attempts to create a model of the behavior of the opponent. This model can be used to predict the future actions of ...
José Antonio Iglesias, Juan Antonio Fern&aa...
IVA
2007
Springer
15 years 10 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...