We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
We present an efficient image-based rendering algorithm that computes photo hulls of a scene photographed from multiple viewpoints. Our algorithm, Image-Based Photo Hulls (IBPH),...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
As part of the European PROLIX (Process Oriented Learning and Information eXchange) project, VUB STARLab designed a generic ontologybased data matching framework (ODMF). Within the...
This paper uses a configuration space ( -space) based method to compute interference-free configuration for stacking polyhedral sheet metal parts. This work forms the interference ...
Venkateswara R. Ayyadevara, David A. Bourne, Kenji...