Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
This paper presents a new method to extract the 3D shape of objects from 3D gray level images using a bicubic B-spline surface model. Extraction of object shape is achieved throug...
This paper describes how corner detection can be realised using a new feature representation that has recently been successfully exploited for edge and symmetry detection. The fea...
Action recognition is a popular and important research topic in computer vision. However, it is challenging when facing viewpoint variance. So far, most researches in action recogn...