Sciweavers

86 search results - page 8 / 18
» P2Life: An Infrastructure for Networked Virtual Marketplace ...
Sort
View
EDOC
2008
IEEE
14 years 3 months ago
Facebook Meets the Virtualized Enterprise
: “Web 2.0” and “cloud computing” are revolutionizing the way IT infrastructure is accessed and managed. Web 2.0 technologies such as blogs, wikis and social networking pla...
Roger Curry, Cameron Kiddle, Nayden Markatchev, Ro...
ACMSE
2009
ACM
14 years 3 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
EUC
2007
Springer
13 years 10 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
IPPS
2006
IEEE
14 years 2 months ago
A virtual network (ViNe) architecture for grid computing
This paper describes a virtual networking approach for Grids called ViNe. It enables symmetric connectivity among Grid resources and allows existing applications to run unmodified...
Maurício O. Tsugawa, José A. B. Fort...
CANDC
2009
ACM
14 years 16 days ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell