Sciweavers

97 search results - page 13 / 20
» P2P Video Synchronization in a Collaborative Virtual Environ...
Sort
View
ECSCW
2007
13 years 9 months ago
The Distributed Work of Local Action: Interaction amongst virtually collocated research teams
Existing research on synchronous remote working in CSCW has highlighted the troubles that can arise because actions at one site are (partially) unavailable to remote colleagues. Su...
Dylan Tutt, Jon Hindmarsh, Muneeb Shaukat, Mike Fr...
ACMACE
2009
ACM
14 years 2 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 21 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CSCW
1996
ACM
13 years 11 months ago
Shared Spaces: Transportation, Artificiality, and Spatiality
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifyin...
Steve Benford, Chris Brown, Gail Reynard, Chris Gr...
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 6 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang