In this paper, we present algorithms and lower bounds for the Longest Increasing Subsequence (LIS) and Longest Common Subsequence (LCS) problems in the data streaming model. For t...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
In this paper, we introduce a Round–robin Arbiter Generator (RAG) tool. The RAG tool can generate a design for a Bus Arbiter (BA). The BA is able to handle the exact number of b...
Vincent John Mooney III, George F. Riley, Eung S. ...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...