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» PILE: Physical Interactive Learning Environment
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UIST
2010
ACM
13 years 5 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
ISRR
2005
Springer
149views Robotics» more  ISRR 2005»
14 years 1 months ago
Emergence, Exploration and Learning of Embodied Behavior
A novel model for dynamic emergence and adaptation of embodied behavior is proposed. A musculo-skeletal system is controlled by a number of chaotic elements, each of which driving...
Yasuo Kuniyoshi, Shinsuke Suzuki, Shinji Sangawa
GI
2007
Springer
14 years 1 months ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser
CHI
2005
ACM
14 years 8 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd
ITCC
2003
IEEE
14 years 24 days ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena