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ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
INFOCOM
2010
IEEE
13 years 6 months ago
Chameleon: Adaptive Peer-to-Peer Streaming with Network Coding
—Layered streaming can be used to adapt to the available download capacity of an end-user, and such adaptation is very much required in real world HTTP media streaming. The multi...
Anh Tuan Nguyen, Baochun Li, Frank Eliassen
CEC
2007
IEEE
14 years 1 months ago
Target shape design optimization by evolving splines
Abstract— Target shape design optimization problem (TSDOP) is a miniature model for real world design optimization problems. It is proposed as a test bed to design and analyze op...
Pan Zhang, Xin Yao, Lei Jia, Bernhard Sendhoff, Th...
SI3D
1999
ACM
13 years 12 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh
TIDSE
2004
Springer
14 years 28 days ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás