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SIGGRAPH
2000
ACM
13 years 12 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
ECCV
2002
Springer
14 years 9 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
AIPR
2007
IEEE
14 years 1 months ago
3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
ICPR
2004
IEEE
14 years 8 months ago
Robust Carving for Non-Lambertian Objects
This paper presents a new surface reconstruction method that extends previous carving methods for non-Lambertian objects by integrating the smoothness and image information of dif...
Gang Zeng, Sylvain Paris, Long Quan
VVS
1998
IEEE
120views Visualization» more  VVS 1998»
13 years 11 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson