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» Pallet Optimization and Throughput Estimation via Simulation
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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 2 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
GLOBECOM
2006
IEEE
14 years 1 months ago
Predictive Buffering for Multi-Source Video Streaming over the Internet
—The current best-effort Internet does not guarantee the bandwidth availability between a receiver and a sender, and so renders any quality-of-service (QoS) control difficult, if...
P. Y. Ho, Jack Y. B. Lee
ICC
2007
IEEE
173views Communications» more  ICC 2007»
14 years 2 months ago
Using Incompletely Cooperative Game Theory in Mobile Ad Hoc Networks
—Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, ...
Liqiang Zhao, Jie Zhang, Kun Yang, Hailin Zhang
TSP
2008
89views more  TSP 2008»
13 years 7 months ago
Coordinated Beamforming for the Multiuser MIMO Broadcast Channel With Limited Feedforward
Abstract-- Linear transmit beamforming and receive combining is a low complexity approach for communications in the multiuser multiple-input multiple-output (MIMO) channel. This pa...
Chan-Byoung Chae, David Mazzarese, Takao Inoue, Ro...
TCOM
2008
136views more  TCOM 2008»
13 years 7 months ago
Cross-layer adaptive transmission with incomplete system state information
We consider a point-to-point communication system in which data packets randomly arrive to a finite-length buffer and are subsequently transmitted to a receiver over a timevarying ...
Anh Tuan Hoang, Mehul Motani