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VL
2008
IEEE
113views Visual Languages» more  VL 2008»
14 years 2 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw
CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
GROUP
2007
ACM
13 years 12 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
14 years 29 days ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
ATAL
2008
Springer
13 years 10 months ago
Understanding how people design trading agents over time
As computerized agents are becoming more and more common, e-commerce becomes a major candidate for incorporation of automated agents. Thus, it is vital to understand how people de...
Efrat Manisterski, Raz Lin, Sarit Kraus