Sciweavers

1385 search results - page 107 / 277
» Palm Game Design
Sort
View
ACMDIS
2008
ACM
13 years 10 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
CATE
2004
248views Education» more  CATE 2004»
13 years 9 months ago
SIMSE: An Interactive Simulation Game for Software Engineering Education
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...
Emily Oh Navarro, André van der Hoek
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
14 years 2 months ago
On the Planner's Loss Due to Lack of Information in Bayesian Mechanism Design
In this paper we study a large class of resource allocation problems with an important complication, the utilization cost of a given resource is private information of a profit ma...
José R. Correa, Nicolas Figueroa
BIRTHDAY
2010
Springer
13 years 6 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
ECTEL
2011
Springer
12 years 7 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...