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BCSHCI
2008
13 years 9 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
HAPTICS
2002
IEEE
14 years 15 days ago
The Rutgers Master II-ND Force Feedback Glove
The Rutgers Master II-ND glove is a follow up on the earlier Rutgers Master II haptic interface. The redesigned glove has all the sensing placed on palm support, avoiding routing ...
Mourad Bouzit, George V. Popescu, Grigore C. Burde...
CHI
2000
ACM
13 years 12 months ago
Power browser: efficient Web browsing for PDAs
We have designed and implemented new Web browsing facilities to support effective navigation on Personal Digital Assistants (PDAs) with limited capabilities: low bandwidth, small ...
Orkut Buyukkokten, Hector Garcia-Molina, Andreas P...
AIIDE
2008
13 years 10 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
ACMACE
2004
ACM
14 years 29 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser