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ORL
2008
108views more  ORL 2008»
13 years 7 months ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
MUM
2004
ACM
93views Multimedia» more  MUM 2004»
14 years 29 days ago
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
The GapiDraw platform supports the creation of highperformance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mob...
Johan Sanneblad, Lars Erik Holmquist
ACMACE
2010
ACM
13 years 2 months ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...
ICIDS
2009
Springer
14 years 2 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee
ACMACE
2005
ACM
14 years 1 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...