There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Dynamic spectrum access has become a promising approach to fully utilize the scarce spectrum resources. In a dynamically changing spectrum environment, it is very important to desi...
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...