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GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
IJCAI
1989
13 years 9 months ago
Negotiation and Task Sharing Among Autonomous Agents in Cooperative Domains
Research in Distributed Artificial Intelligence is concerned with how automated agents can be designed to interact effectively. One important capability that could aid inter-agent...
Gilad Zlotkin, Jeffrey S. Rosenschein
CORR
2008
Springer
227views Education» more  CORR 2008»
13 years 7 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan
ICGA
2006
97views Optimization» more  ICGA 2006»
13 years 7 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
FTNET
2007
107views more  FTNET 2007»
13 years 7 months ago
Network Optimization and Control
We study how protocol design for various functionalities within a communication network architecture can be viewed as a distributed resource allocation problem. This involves unde...
Srinivas Shakkottai, R. Srikant