Sciweavers

1385 search results - page 238 / 277
» Palm Game Design
Sort
View
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICRA
2008
IEEE
188views Robotics» more  ICRA 2008»
14 years 2 months ago
CMDragons: Dynamic passing and strategy on a champion robot soccer team
— After several years of developing multiple RoboCup small-size robot soccer teams, our CMDragons robot team achieved a highly successful level of performance, winning both the 2...
James Bruce, Stefan Zickler, Mmichael Licitra, Man...
IPPS
2008
IEEE
14 years 2 months ago
Financial modeling on the cell broadband engine
High performance computing is critical for financial markets where analysts seek to accelerate complex optimizations such as pricing engines to maintain a competitive edge. In th...
Virat Agarwal, Lurng-Kuo Liu, David A. Bader
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 2 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
ACSC
2007
IEEE
14 years 2 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro