Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
The interaction techniques that are used in tabletop groupware systems (such as pick-and-drop or pantograph) can affect the way that people collaborate. However, little is known a...
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Ca...
Recent years have seen a new generation of `digital students' emerging in the developed world. Digital students are young adults who have grown up with digital technologies i...
In recent years, we have developed an icon-based communication interface to represent concepts and ideas. Users can create messages to communicate with others using a spatial arran...