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GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
IADIS
2003
13 years 9 months ago
Interactive Web Platform for Encouraging Reader Comprehension
This paper shows a web tool designed to encourage an active reader comprehension. Being a web-technology based system, it allows easy access for a wide number of users around the ...
Víctor Tomico, Daniel Bolaños, Javie...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
IJCAI
1989
13 years 8 months ago
The Reason for the Benefits of Minimax Search
based on an abstract concept of quiescence. In the following we sketch this and a related model, describe the design of our experiments, and present the results of our simulation s...
Anton Scheucher, Hermann Kaindl
AIIDE
2009
13 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young