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CHI
2011
ACM
12 years 11 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
CSCW
2012
ACM
12 years 3 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
AGENTS
1997
Springer
13 years 11 months ago
RoboCup: The Robot World Cup Initiative
The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integ...
Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Its...
PLDI
2009
ACM
14 years 2 months ago
Stretching transactional memory
Transactional memory (TM) is an appealing abstraction for programming multi-core systems. Potential target applications for TM, such as business software and video games, are like...
Aleksandar Dragojevic, Rachid Guerraoui, Michal Ka...
ECTEL
2007
Springer
14 years 1 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...