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ACMACE
2009
ACM
14 years 2 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
FSTTCS
2008
Springer
13 years 8 months ago
Average-Time Games
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Marcin Jurdzinski, Ashutosh Trivedi
ICRA
2005
IEEE
106views Robotics» more  ICRA 2005»
14 years 1 months ago
Development of the NAIST-Hand with Vision-based Tactile Fingertip Sensor
— This paper introduces a multifingered robotic hand eNAIST-Handf and a grip force control by slip margin feedback. The developed prototype finger of the NAISThand has a new me...
Jun Ueda, Y. Ishida, Masahiro Kondo, Tsukasa Ogasa...
PUC
2002
80views more  PUC 2002»
13 years 7 months ago
Overcoming the Lack of Screen Space on Mobile Computers
One difficulty for interface design on mobile computers is lack of screen space caused by their small size. This paper describes a small pilot study and two formal experiments tha...
Stephen A. Brewster
AIED
2005
Springer
14 years 1 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas