Sciweavers

1385 search results - page 33 / 277
» Palm Game Design
Sort
View
LICS
2005
IEEE
14 years 1 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
IWEC
2007
13 years 9 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
ENTCS
2010
113views more  ENTCS 2010»
13 years 7 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith

Book
512views
15 years 6 months ago
Algorithmic Game Theory
Classic book on Algorithmic aspects of Game theory and mechanism design
Noam Nisan (Editor), Tim Roughgarden (Editor), Eva...
AIIDE
2009
13 years 8 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas