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186
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AAAI
2012
13 years 6 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
132
Voted
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 10 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
112
Voted
DIGRA
2003
Springer
15 years 8 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
110
Voted
CHI
2005
ACM
15 years 5 months ago
Values at play: design tradeoffs in socially-oriented game design
Mary Flanagan, Daniel C. Howe, Helen Nissenbaum
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
15 years 8 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic