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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CHI
2011
ACM
12 years 11 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
14 years 27 days ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma
ATAL
2010
Springer
13 years 8 months ago
Internal implementation
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Ashton Anderson, Yoav Shoham, Alon Altman
BCSHCI
2007
13 years 9 months ago
Design in evaluation: reflections on designing for children's technology
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Emanuela Mazzone, Diana Yifan Xu, Janet C. Read