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HRI
2006
ACM
14 years 2 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
DCC
2005
IEEE
14 years 7 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
PUC
2002
135views more  PUC 2002»
13 years 7 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
CN
2011
127views more  CN 2011»
13 years 3 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
AAMAS
2010
Springer
13 years 8 months ago
What the 2007 TAC Market Design Game tells us about effective auction mechanisms
This paper analyzes the entrants to the 2007 TAC Market Design Game. We present a classification of the entries to the competition, and use this classification to compare these ent...
Jinzhong Niu, Kai Cai, Simon Parsons, Peter McBurn...