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VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 10 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 9 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
ISMAR
2007
IEEE
14 years 4 months ago
An Industrial Augmented Reality Solution For Discrepancy Check
Construction companies employ CAD software during the planning phase, but what is finally built often does not match the original plan. The procedure of validating the model is c...
Pierre Georgel, Pierre Schroeder, Selim Benhimane,...
SIGGRAPH
1996
ACM
14 years 2 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
PERVASIVE
2005
Springer
14 years 3 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...