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GAMEON
2003
13 years 11 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
ISMAR
2009
IEEE
14 years 4 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
ISMAR
2009
IEEE
14 years 4 months ago
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
Most of today’s mobile internet devices contain facilities to display maps of the user’s surroundings with points of interest embedded into the map. Other researchers have alr...
Christian Sandor, Andrew Cunningham, Ulrich Eck, D...
VRST
2003
ACM
14 years 3 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
ISMAR
2009
IEEE
14 years 4 months ago
Interactive model reconstruction with user guidance
Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based...
Qi Pan, Gerhard Reitmayr, Tom Drummond