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INTENV
2010
13 years 5 months ago
We all wear dark glasses now
The story describes a world of the future in which there are two entirely different groups of people, one involved in the development and reproduction of the industrial base of the...
Graham Clarke, Malcolm Lear
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 1 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
CHI
2005
ACM
14 years 10 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
ISMAR
2008
IEEE
14 years 4 months ago
An evaluation of graphical context when the graphics are outside of the task area
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...
ISMAR
2002
IEEE
14 years 3 months ago
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
There is a problem in the spatial and temporal separation between the varying forms of representation used in urban design. Sketches, physical models, and more recently computatio...
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler,...