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VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
15 years 9 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...
108
Voted
CHI
2007
ACM
16 years 2 months ago
The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its afford...
Andreas Dünser, Hartmut Seichter, Mark Billin...
110
Voted
GRAPHITE
2005
ACM
15 years 8 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
ACOM
2004
Springer
15 years 8 months ago
Agent Communication and Institutional Reality
Abstract. In this paper we propose to regard an Agent Communication Language (ACL) as a set of conventions to act on a fragment of institutional reality, defined in the context of...
Nicoletta Fornara, Francesco Viganò, Marco ...
136
Voted
JSW
2007
165views more  JSW 2007»
15 years 2 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld