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» Parallel Computation of Nash Equilibria in N-Player Games
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TCS
2010
13 years 2 months ago
Window-games between TCP flows
We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
14 years 1 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
CORR
2007
Springer
135views Education» more  CORR 2007»
13 years 7 months ago
Settling the Complexity of Computing Two-Player Nash Equilibria
We prove that Bimatrix, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD (Polynomial Parity Argument, Directed version)
Xi Chen, Xiaotie Deng, Shang-Hua Teng
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
13 years 11 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
14 years 1 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman