In large extensive form games with imperfect information, Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing approximate Nash equilibria. Whi...
Richard G. Gibson, Marc Lanctot, Neil Burch, Duane...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
When two sponsoring organizations, working towards separate goals, can employ wireless sensor networks for a finite period of time, it can be efficiency-enhancing for the sponso...
In cognitive radio networks (CRN), primary users can lease out their unused bandwidth to secondary users in return for a fee. We study price competition in a CRN with multiple pri...
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmet...